Monday, June 5, 2017

Wolfcon, Magic, and other news

NML will be at Wolfcon this July at COD in Glen Ellyn.  I'll be premiering a brand new module (NML07: Raiding Redpaw's Island) on Sunday and running at least one open slot (currently on Sunday, I may run another on Saturday).  Plan on being there and want to coordinate me running something?  Feel free to reach out to me via email (which is in the campaign document).  I'm more than willing to run more events if there's demand.

I've made some adjustments and additions to the rules.  Among them, anyone who purchased an Arcane Background gets 1 point in their casting skill (starts at a D4) for free.  This allows for someone to choose to learn magic later a little bit easier, as well as helps deal with some of the general burden spellcasters have.  Previously created characters who have this edge will find a slip in their folder allowing them to redeem it for a single creation level skill point, good for raising a skill under a current stat, or buying a new skill at a D4, and current templates with the edge will be adjusted.  There's a few other minor things that were tweaked in the document, and a major edit adding descriptions to the edge and hindrance charts.

Thursday, June 1, 2017

Upcoming Con news and NML06!

NML06 had it's play test over the weekend, and despite needing a few minor tweaks, it was a rousing success, revealing a campaign secret and bringing the adventure to it's first great city, Skyholm.  It's ready for it's big premier at Gen Con Saturday Night.

Want to play in NML at Gen Con?  Be sure to preregister, as most of the events are already almost sold out.

I'm still investigating Wolfcon, but if I can do it, I'll be running an open slot there as well as premiering NML07, which will be the first of many sea based adventures of the campaign.  Hope to see you there!

- Tim