Friday, December 21, 2018

Update

Hey everyone,

It's been a busy year, and I appreciate the support many of you showed in letting me know how much you missed the campaign. I love the material, and the setting is near and dear to my heart, but tackling it myself was just too much, so I needed a break. Now, I'm a bit refreshed, but at this point, I am still swamped with other things, AND there's a new edition of Savage Worlds coming out.

I'm reading up on the new Savage Worlds Adventure Edition, and I'm liking the changes.  They're not major, and in fact a good 70% of them are changes I made in my setting (which I sourced some of from the internet, and some just in general), while others make the system even faster, and more fun. Beyond that, Magic was a major thorn in my side from a balance perspective, and these updates make some major changes to magic for the better (Specifically, Bolt is no longer the most amazing spell ever). There's a lot to like, and it's still undergoing some revisions.

So, my plan is to wait for the final revision, and then go back and look at my material, and adjust it to work with the new changes. Some things will be easy (natural skills give everyone 5 base skills at a d4, it's a minor change that can be done per character, a few skills got redone or removed), some will be a bit more difficult (the made up edges will need to be adjusted, races will need to be re-balanced, Half-Elves will get a major reworking, Charisma is no longer a stat), and some things will need a major overhaul (The Magics and how they work).  This is ultimately something that won't prevent me from bringing back the campaign, but I want to work in the most up to date system, and I have yet to not like any changes I've seen.

So, once that core book rewrite is done, I'll need to figure out how to let players redo their characters.  For many, the changes shouldn't be major. But for some they may be.  It may or may not be time consuming to rebuild or remake characters, so I need to sort that out.

Finally, I then need to revise any modules, and then work on new ones.

This is a lot of work, and it's not likely to be done till late 2019, if not later.  And I have other projects I'm working on as well.

So, I'm not optimistic that this campaign will get rolling again right away, but I've not given up on it yet.

Hope you have a great holiday,
Tim

Monday, May 28, 2018

Going on Hiatus

Hey everyone,

I apologize for being silent.  I've been pulled into several other projects and been unable to dedicate the time and effort No Man Land deserves, and as a one man show, No Man's Land has slowed to a stand still.  I am the sole creative force behind NML so far, and that has been a large burden to bear.

So, what does the future hold?

I still have some writing to do to flesh out NML09 and NML10, as well as some revisions and additions to the campaign book.  I am still awaiting NML11-13 from another author, and hope to have them some up at future conventions, but I make no promises.  I even have some ideas and outlines for the next several modules.  However, I don't currently have the time or bandwidth to put in the work required to make those happen at the moment.  I have hopes that perhaps by the year's end, that may change, but for now, there will be very little new content or new events running.  I have been writing for a few other games (paid gigs and personal writing), and have a major trip that will hinder my ability to write in general, so my priorities have shifted.

That being said, if I receive an outcry for requests for new content, or an outpouring of support in the name of additional campaign help and writers, things may change faster.  I took on this creative undertaking in order to both exercise my creative muscles as well as provide a game for which players could undertake and enjoy.

What I can say, is thank you to those of you who supported me on this journey so far.  I wouldn't have lasted as long as I did if I hadn't been supported by so many players and fellow game masters. You inspired me to continue to on when I struggled at first, and the festival was an amazing experience that I know many players enjoyed.

Till next time,
Tim

Thursday, January 4, 2018

January Update

Hey everyone!

2017 went out with a bang, with a successful 18 player festival.  The Festival of the Sky got great reviews from players and GMs, and was fun to run.  Don't worry, the Festival is NML10, so in the future it's an available module to play so no one will miss out.

Next up, I need to add a few edges and continue to work on updating the book, as well as getting NML11-13 finished up so I can run them myself. I have a few module ideas after that, but I'm not sure what cons I'll be attending and running NML at yet. I'll get a better grasp of that as the year goes on.

Overall, I'm looking forward to a productive new year, and a lot of fun for myself and all my players.

Keep warm,
Tim