Tuesday, July 25, 2017

Major Campaign Doc Update

As I spelled out earlier this month, I wanted to do some major updates to the No Man's Land document. And I have completed a large number of them, including a few I know some players have been waiting for.
  • I've implemented a crafting system for people to craft items.  I still need to build the table of what will be allowed based on skill and rank, but know that unskilled crafters can still save money crafting some basic items, while a highly skilled craftsman will eventually be able to craft high quality equipment.  Not a crafter?  Well, if you befriend one, maybe they'll make you something.  It should balance putting the skill points into the skill without making it a skill everyone needs to have.  There may even be some crafting edges down the line.
  • I've added a few items that were requested.  Some, such as the Gnome Bow and Halfling Recurve Bow are also now detailed in the equipment section, while others were just added to the list.  The idea is to give players some interesting options.
  • Added descriptions to all the hindrances and edges so you can get an idea of what they do at a glance.  I trimmed the lists a bit, limited one hindrance to Half-Elves, and added a Natural Linguist edge for those who wish to learn more languages easily. None of these changes should have effected any current character.
  • Detailed how to buy off hindrances and what hindrances can be bought off.  Nothing surprising here, but it turns something that could be a bit ambiguous into something pretty straight forward.
  • Added a more comprehensive list of campaign rules.  Some of them are simply affirmations of current rules, some address FAQs or addendum Savage Worlds Deluxe has made, and some are my campaign's spin on the rules.  Let's face it, too many rules can hurt a game, but I want to make sure NML games are as consistently run as possible.
So far, that's 7 new pages of information I've added to the document.  And I have a few more to go, as I need to create the Crafting charts for Novice craftsmen, as well as start on some Seasoned crafting options.  I'm also working on fixing any editing errors I've found in the document.  I'll admit, that's been slow going simply because it's hard to accurately edit your own writing for most people.

I hope everyone's excited about what's coming to No Man's Land, and I look forward to writing and bringing more of it to everyone.

- Tim

Sunday, July 16, 2017

Gen Con impending and the future.

With Gen Con about a month away, I have some work ahead of me.  I need to revise any issues I've  found in the previous modules, which I just completed this weekend, and I need to revamp the book to make it a bit easier to use.

The Modules: At Gen Con, I now have module 1-6 correctly scheduled, as well as an open spot where I could run 7. I have module 8 in the works (a fun little concept module called Hush), my festival to plan (which may turn into 9 or 10), and a few other ideas for advancing the story. I may even have modules written by people other than myself eventually.  One can hope.

The Campaign Book: The book, as is, is good, functional, and has lots of interesting information.  I'd like to add a section that summarizes the campaign rules and changes, or at least points out where to find already existing explanations.  I also need to add a description to each edge and hindrance as they were originally removed in order to not cause any license issues.  As a licensed fan publication, I can now put the descriptions in the tables, making them a bit more useful to reference for people who aren't familiar with them.

I want to thank all my players and friends who have encouraged this.  The positive feedback I've gotten from this campaign has kept me driven to continue to expand it.  And while I can't promise that everything is perfectly balanced, perfectly edited, or even run perfectly (everyone reads the rules differently, I try to be consistent when I can), what I can promise is that I'll do my best to make the game interesting and entertaining.

- Tim