Hey everyone,
I apologize for being silent. I've been pulled into several other projects and been unable to dedicate the time and effort No Man Land deserves, and as a one man show, No Man's Land has slowed to a stand still. I am the sole creative force behind NML so far, and that has been a large burden to bear.
So, what does the future hold?
I still have some writing to do to flesh out NML09 and NML10, as well as some revisions and additions to the campaign book. I am still awaiting NML11-13 from another author, and hope to have them some up at future conventions, but I make no promises. I even have some ideas and outlines for the next several modules. However, I don't currently have the time or bandwidth to put in the work required to make those happen at the moment. I have hopes that perhaps by the year's end, that may change, but for now, there will be very little new content or new events running. I have been writing for a few other games (paid gigs and personal writing), and have a major trip that will hinder my ability to write in general, so my priorities have shifted.
That being said, if I receive an outcry for requests for new content, or an outpouring of support in the name of additional campaign help and writers, things may change faster. I took on this creative undertaking in order to both exercise my creative muscles as well as provide a game for which players could undertake and enjoy.
What I can say, is thank you to those of you who supported me on this journey so far. I wouldn't have lasted as long as I did if I hadn't been supported by so many players and fellow game masters. You inspired me to continue to on when I struggled at first, and the festival was an amazing experience that I know many players enjoyed.
Till next time,
Tim