Thursday, August 3, 2017

Final update before Gen Con

I am happy to say I have put in my final major edit prior to gen con.  There's lots of stuff, including changes based off of feedback. but here's the highlights:

  • All NML major setting rules spelled out.  Healing, skill rolls, and a few other classifications are now all details in the book.  I'm sure I'll end up adding more as I come across them, but putting them in one place means there's a reference on rulings.
  • A few major skill updates. 
    •  Throw has been merged into Shooting (which should be called Ranged, but I don't want to be any more confusing than this already is).  Any existing character with Throwing may re-spend those skill points/advancements elsewhere. There weren't many of them. 
    • Lockpicking has been expanded into Skullduggery.  This encompasses not only lockpicking, but pick pockets, palming, disarm traps, and other such manual dexterity skills.  No skill changes required, and all other references to Lockpicking effect Skullduggery.
  • A minor adjustment to magic that allows most mages to gain a power when they gain a rank.
  • A bunch of QOL updates to make the manual easier to read and more useful, such as edge descriptions in the tables.
  • Refinement on Crafting (Crafting Tables will be added to reference sheets by Gen Con)
It's been a lot of work, but the book looks nice, and shouldn't need any major rules updates for a while (though there could easily be some background/world updates coming soon).

I've turned off the mobile site so mobile viewers can also see the campaign document.  As always, it can be found at http://tinyurl.com/NMLCampaign.

Looking forward to seeing some old and new faces at Gen Con,
- Tim

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