NML will be at Wolfcon this July at COD in Glen Ellyn. I'll be premiering a brand new module (NML07: Raiding Redpaw's Island) on Sunday and running at least one open slot (currently on Sunday, I may run another on Saturday). Plan on being there and want to coordinate me running something? Feel free to reach out to me via email (which is in the campaign document). I'm more than willing to run more events if there's demand.
I've made some adjustments and additions to the rules. Among them, anyone who purchased an Arcane Background gets 1 point in their casting skill (starts at a D4) for free. This allows for someone to choose to learn magic later a little bit easier, as well as helps deal with some of the general burden spellcasters have. Previously created characters who have this edge will find a slip in their folder allowing them to redeem it for a single creation level skill point, good for raising a skill under a current stat, or buying a new skill at a D4, and current templates with the edge will be adjusted. There's a few other minor things that were tweaked in the document, and a major edit adding descriptions to the edge and hindrance charts.
Monday, June 5, 2017
Thursday, June 1, 2017
Upcoming Con news and NML06!
NML06 had it's play test over the weekend, and despite needing a few minor tweaks, it was a rousing success, revealing a campaign secret and bringing the adventure to it's first great city, Skyholm. It's ready for it's big premier at Gen Con Saturday Night.
Want to play in NML at Gen Con? Be sure to preregister, as most of the events are already almost sold out.
I'm still investigating Wolfcon, but if I can do it, I'll be running an open slot there as well as premiering NML07, which will be the first of many sea based adventures of the campaign. Hope to see you there!
- Tim
Want to play in NML at Gen Con? Be sure to preregister, as most of the events are already almost sold out.
I'm still investigating Wolfcon, but if I can do it, I'll be running an open slot there as well as premiering NML07, which will be the first of many sea based adventures of the campaign. Hope to see you there!
- Tim
Saturday, April 15, 2017
New Adventures Coming and other news!
The first five modules have been well received so far, and I've gotten some
good feedback as to what everyone likes. However, I've wanted to add some more
variety, and while 05 does start to offer some of that, I think everyone will
be happy with what's coming.
I've just finished the outlines for 3 new normal modules, as well as a Festival module which will be a chance for your character spend some of their riches on gear that might otherwise not be accessible, learn a little about the world, and maybe put a ring on it. 06 will premiere at Gen Con and will feature some insight into where the overall plot of the campaign is going. 07 and 08 both promise to be fun, though I'm not sure exactly where they'll fit in on the general release scale yet.
I will be making some formatting and content updates to the campaign document soon. Probably not a lot of new content, but there may be some world building stuff, as well as some information that may help for character creation and advancement. As always, please provide me with feedback, my email is in the document (a link to which can be found on the right hand side of this blog if you're not using a mobile browser). I can't promise I'll address everything, but I want to make the document as usable for everyone as possible.
Want to keep up with news about the campaign, what cons the campaign will be run at, and maybe anything else I might post here, you can subscribe by entering your email on the right. This will not provide me with your email, but give you a private subscription to this blog, which will email once a day if/when there are any updates on the blog, and will not email you if there are no updates.
Hope to game with everyone soon,
- Tim
I've just finished the outlines for 3 new normal modules, as well as a Festival module which will be a chance for your character spend some of their riches on gear that might otherwise not be accessible, learn a little about the world, and maybe put a ring on it. 06 will premiere at Gen Con and will feature some insight into where the overall plot of the campaign is going. 07 and 08 both promise to be fun, though I'm not sure exactly where they'll fit in on the general release scale yet.
I will be making some formatting and content updates to the campaign document soon. Probably not a lot of new content, but there may be some world building stuff, as well as some information that may help for character creation and advancement. As always, please provide me with feedback, my email is in the document (a link to which can be found on the right hand side of this blog if you're not using a mobile browser). I can't promise I'll address everything, but I want to make the document as usable for everyone as possible.
Want to keep up with news about the campaign, what cons the campaign will be run at, and maybe anything else I might post here, you can subscribe by entering your email on the right. This will not provide me with your email, but give you a private subscription to this blog, which will email once a day if/when there are any updates on the blog, and will not email you if there are no updates.
Hope to game with everyone soon,
- Tim
Sunday, April 9, 2017
Welcome to No Man's Land
Hi everyone,
Back in November 2016, I was stuck by the idea to make a living fantasy campaign to run at some conventions. Out of that idea eventually was formed No Man's Land, a Savage Worlds Deluxe campaign based off of some previous world build work I had done before, and loosely inspired a prior campaigns I had both run and played in. The project has grown, now boasting almost a 50 page campaign document with custom setting rules, and a campaign with 5 written adventures and a solid, dedicated following.
So, in the hopes that this can continue to grow, I need to build a website. So, here it is, a Blogspot page dedicated to news for the No Man's Land campaign. Having just finished up CODCon, I hope to rest up a bit, make some needed revisions to 05 and maybe the campaign document. I'm also looking into Wolfcon as a possible next convention to run events before I hit Gencon. Soon, I'll have a place to sign up for email news, I'll be adding some information about the modules (both written and unwritten), and have places to help provide me with feedback.
Thanks for your support, and I hope you continue to enjoy playing No Man's Land.
- Tim Bruns
Back in November 2016, I was stuck by the idea to make a living fantasy campaign to run at some conventions. Out of that idea eventually was formed No Man's Land, a Savage Worlds Deluxe campaign based off of some previous world build work I had done before, and loosely inspired a prior campaigns I had both run and played in. The project has grown, now boasting almost a 50 page campaign document with custom setting rules, and a campaign with 5 written adventures and a solid, dedicated following.
So, in the hopes that this can continue to grow, I need to build a website. So, here it is, a Blogspot page dedicated to news for the No Man's Land campaign. Having just finished up CODCon, I hope to rest up a bit, make some needed revisions to 05 and maybe the campaign document. I'm also looking into Wolfcon as a possible next convention to run events before I hit Gencon. Soon, I'll have a place to sign up for email news, I'll be adding some information about the modules (both written and unwritten), and have places to help provide me with feedback.
Thanks for your support, and I hope you continue to enjoy playing No Man's Land.
- Tim Bruns
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