Thursday, January 4, 2018

January Update

Hey everyone!

2017 went out with a bang, with a successful 18 player festival.  The Festival of the Sky got great reviews from players and GMs, and was fun to run.  Don't worry, the Festival is NML10, so in the future it's an available module to play so no one will miss out.

Next up, I need to add a few edges and continue to work on updating the book, as well as getting NML11-13 finished up so I can run them myself. I have a few module ideas after that, but I'm not sure what cons I'll be attending and running NML at yet. I'll get a better grasp of that as the year goes on.

Overall, I'm looking forward to a productive new year, and a lot of fun for myself and all my players.

Keep warm,
Tim

Sunday, December 3, 2017

December Update

Hey everyone,

I apologize for not having many updates in November.  It was a busy month.

I news, the next con coming up is Vernecon.  It's a private con, so I won't be advertising for it, but I know most of my players should be invited.  If you're not sure if you're invited or wish to be invited, please email me through the blog.

At Vernecon, the first Festival will premier.  The event at Vernecon should be pretty big, and will have fun ways to buy cool items, earn some bonus advancements, some extra cash, and take part in a fun lore building event.  I'm looking forward to it.

Can't make the festival?  The festival will be come module 10, and be playable at other events.  People who miss the large scale festival shouldn't miss much.

I've been devising some cool new modifications and items for the festival that should be available after the festival to all.  It should be nice to finally have something cool to spend money on.

As far as the core rules go, I've updated the unskilled rules to make them less restrictive, changed reload rules slightly for firearms, and added some extra features to the Gunslinger and Advanced Gunslinger edges.  If not mentioned, in previous updates I've added a few Veteran avatars, and been working on expanding the lore a bit more.

Hope everyone has a happy holidays, and I look forward to gaming with you all again.

 - Tim

Sunday, October 29, 2017

Character Adventure Tracking

Hey everyone,

It's been one heck of a month, so I haven't gotten a lot done, but I have few announcements for you.

First, I've just finished the Character Adventure reference sheet, which means you can look up your character and see what adventures you've played.  I've had several requests, so something like this, so hopefully this is useful and well received.  There is a link to it on the right hand column of the front page as well.

Second, I'll be at Fall/Winter Wolfcon the weekend of Thanksgiving (25th and 26th specifically).  I'll be premiering 09, and running an open slot.  I'll have prizes provided by PEG, so I hope to see you there.  I'll provide a link once the schedule is up.

Finally, I have a few minor rules revisions.  The biggest one will be a change to how I handle unskilled.  Unskilled players may now explode on their die roll, but may not make any raises.  So it pays to be skilled, but an unskilled character isn't barely able to do something either.

- Tim

Wednesday, September 27, 2017

Great News on Gamer Conclave and the future.

PEG has offered me some prize support, so anyone playing in any of the No Man's Land events will get a cool prize from PEG (Publishers of Savage Worlds).  This is likely to continue for any public cons in the future.

Meanwhile, after Gamer Conclave, I'll be putting up a spreadsheet where players can look up their character and see what modules they've played.  I still have to go over the sheets, but it's in the works.  This should make it easy to see what adventures you've played.

Hope to see you this weekend,
Tim

Tuesday, September 12, 2017

September Update and Future Plans

Hey everyone,

As I mentioned in a previous post, I'll be running 3 No Man's Land events at Gamer Conclave at the end of September.  I'll be running an open event Friday and Saturday evening, and Sunday afternoon I'll be running NML08.  I'll even have some prizes supplied from PEG (Savage Worlds Publisher), which is awesome.  Hope to see some of you there.  I'm not sure about any conventions in October or November yet.

I've made a few tweaks to the main book.  Some of it is additional lore or minor changes (such as a history of Halfling's name as a race, or how the government around Skyholm operates), but the biggest one is after playtesting the updated PEG Shaken rules change, I'll be using the updated rules effective immediately.

As characters begin to head towards Seasoned, I'll probably start adding a few more advanced things in the book for Seasoned and Veteran.  I want my edges, powers, and creatures to not only offer interesting options, but also help build the world and it's unique setting, so I hope to introduce a few interesting fighting styles, special training edges, and magic edges and powers.  I'm even open to submissions from the outside if there's something you're angling for.

Thanks to an ambitious player turned writer, I'll end the year with at least 13 modules.  I'm excited and looking forward to not only writing more modules and world info, but encouraging more players to get into writing and helping me build a fun world to explore and enjoy.  I'm glad players are having fun with the adventures and if I inspire someone to write something, then that's awesome.

- Tim

Tuesday, August 29, 2017

Next Con: Gamer Clonclave (September 29-October 1)

I just submitted events to run at Gamer Conclave on Saturday night and all Sunday.  NML08 will make it's public premier there, and I'll be running two other open games.

Monday, August 21, 2017

Gen Con Wrap Up

Gen Con was an amazing experience.  I felt No Man's Land was well received by players, and I hopefully snagged a few new followers, as well as made some new friends. I also had a talk with Pinnacle that may lead to some exciting news, but I'll leave you just with that tease for now.

One major but minor change I've made in light of the con is the Orc race has been renamed the Orcan race.  I was already using Orcan as part of racial ownership, and it makes sense to separate my Orcans from the more common fantasy Orcs that they have nothing in common with.  Beyond that, I made a minor change to remove a few Fantasy Companion edge descriptions comply with the Fan License after a clarification from Pinnacle.

I've got some stuff on paper for NML08 already, and I hope to finish the year with a total of 13 NML adventures at minimum. Possibly more, depending on how creative my other write and I get.

No news yet on my next public con appearance.  However, after Labor Day Weekend I plan on creating a chart listing all players, their character, and what modules they've played in so they can reference that here when registering for a con.  Know a Con I may enjoy attending?  Message me and let me know.

- Tim